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Title: Mastering the Art of DND Conjuration: A Comprehensive Guide

Updated: Nov 30, 2023




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Introduction: DND Conjuration

New players exploring Dungeons & Dragons often find themselves captivated by the seemingly boundless possibilities of spellcasting. Among the many magical arts to master, conjuration stands out as a fascinating and versatile school of magic. In this article, we'll embark on a journey to unravel the secrets of DND Conjuration, aiming to provide invaluable insights and guidance for both novices and experienced players.

Our primary goal is to create a comprehensive understanding of conjuration magic for new D&D players. Whether you're just dipping your toes into the realms of D&D or seeking to broaden your magical horizons, this guide is designed to be your trusted companion.

Throughout the following sections, we'll delve deep into the art of conjuration, exploring ten essential aspects of this magical school. From the fundamentals of spells and schools to the intricacies of summoning creatures and the creative applications beyond combat, we aim to leave no stone unturned.

As we venture further, we'll also pay homage to the famous conjurers who have left their mark on D&D lore, uncover the unique challenges faced by practitioners of this school, and reveal the captivating magic items and artefacts that are closely intertwined with the world of conjuration. In every paragraph that follows, our mission is clear: to guide you, the intrepid adventurer, on a journey of discovery within the mystical realm of DND Conjuration. Whether you're a Dungeon Master crafting unforgettable campaigns or a player seeking to wield the power of conjuration spells, we invite you to embrace the enchanting art of conjuration and elevate your D&D experience to new heights. So, without further ado, let's begin our exploration and unlock the secrets of mastering the art of DND Conjuration.




II. A Guide to Conjuration Magic in D&D: Spells, Schools, and Summons


Conjuration magic, one of the most intriguing schools of arcane and divine arts in Dungeons & Dragons, is a captivating blend of creativity and power. At its core, conjuration revolves around the manipulation of space, matter, and energy to summon creatures, objects, and even entire realms from other planes of existence. For those embarking on their D&D journey, understanding the basics of conjuration is an essential step toward mastering this mystical art. Within the realm of conjuration, various schools of thought and practice exist, each with its own unique focus and specialties. These schools provide wizards, sorcerers, and clerics with distinct pathways to channel their magical abilities. Some prominent schools include:

  1. Summoning: This school is the quintessential embodiment of conjuration magic. Summoners excel at calling forth creatures to aid them in combat or accomplish specific tasks. They command a vast array of summoning spells, ranging from summoning celestial allies to conjuring fiendish minions.

  2. Teleportation: Teleportation specialists are masters of instant travel, effortlessly moving themselves and others across great distances. They can access far-off locations, bypass obstacles, and execute daring escapes using spells like "Teleport" and "Dimension Door."

  3. Creation: Conjurers with a penchant for creation can fashion objects, barriers, or even structures out of thin air. They wield spells like "Major Creation" to craft useful items or "Wall of Stone" to fortify their defences.

  4. Gateways: Gatekeepers possess the rare ability to create portals and gateways to other planes of existence. These portals can facilitate interactions with extraplanar beings, access hidden knowledge, or serve as gateways to incredible adventures.

To truly appreciate the marvels of conjuration, one must explore its vast repertoire of spells. Conjuration spells come in various forms, allowing casters to manipulate reality in astonishing ways. Some of the most iconic conjuration spells include:

  • Summon Monster: This versatile spell allows casters to call forth creatures of varying power levels to aid them in combat or perform specific tasks.

  • Conjure Elemental: Wizards can tap into the elemental forces of fire, water, earth, and air, summoning powerful elementals to wreak havoc on the battlefield.

  • Planar Binding: With this spell, conjurers can negotiate pacts with extraplanar beings, compelling them to serve the caster's will for a limited time.These spells represent but a fraction of the conjuration arsenal, and mastering them is essential for those seeking to become formidable conjurers. As we journey deeper into the realm of conjuration, we'll explore summoning creatures in greater detail and reveal the secrets behind effective summoning strategies in our quest to master the art of DND Conjuration.

III. Summoning 101: Mastering the Art of Conjuring Creatures


One of the most alluring aspects of conjuration magic in Dungeons & Dragons is the ability to summon creatures from other planes to aid you in your adventures. The concept of summoning creatures is at the heart of this mystical school, offering plenty of possibilities for both players and Dungeon Masters. To master the art of conjuring creatures, it's essential to grasp the fundamental concepts, select the right creatures for various situations, and employ effective strategies for controlling them on the battlefield.

Exploring the Concept of Summoning Creatures Summoning creatures is the act of reaching across the boundaries of the multiverse to call forth beings from other planes. These summoned creatures can range from celestial allies to fiendish minions, providing you with a diverse array of abilities and attributes to bolster your party's strength. Whether you need additional muscle in combat, a scout to explore treacherous terrain, or a clever solution to a puzzle, summoning spells offer a versatile toolset for adventurers.

Tips for Summoning the Right Creatures Choosing the right creatures to summon is crucial and requires careful consideration. It's essential to assess the situation and your party's needs before casting a summoning spell. For example:

  • Combat Encounters: In battles, summon creatures with abilities that complement your party's strengths and weaknesses. For instance, if your party lacks a front-line tank, summoning a durable creature can help absorb damage and protect your allies.

  • Exploration: When navigating challenging terrain or uncovering hidden traps, consider summoning creatures with keen senses or abilities that can assist in scouting and detecting dangers.

  • Puzzle-solving: Some puzzles and obstacles may require unique solutions. In these cases, summon creatures with special abilities, like ethereal creatures that can pass through walls, or creatures with elemental powers to manipulate the environment.

Strategies for Controlling Summoned Creatures Effectively Once summoned, creatures can be a potent asset, but they require careful management to ensure they don't become liabilities. Here are some strategies for controlling them effectively:

  • Communication: Establish a clear line of communication with your summoned creatures, either through spoken commands or shared telepathy if the spell allows. Be concise and specific in your orders.

  • Tactics: Plan out the actions and roles of your summoned creatures in advance. Coordinate with your party to make the best use of their abilities and maximize their impact.

  • Concentration: Many summoning spells require concentration. Be aware that taking damage or losing concentration can dismiss your summoned creatures, so prioritize your safety during battles.

Mastering the art of conjuring creatures involves a delicate balance of summoning the right creatures at the right time, using them strategically, and ensuring they contribute to the success of your adventures. With practice and a keen understanding of your conjuration abilities, you'll become a formidable summoner, ready to face any challenge the D&D multiverse presents.




IV. The Role of Conjurers in a D&D Party


In the Dungeons & Dragons adventuring party, conjurers weave a unique and indispensable thread. These spellcasters, well-versed in the art of conjuration magic, bring a distinctive set of skills and talents that enhance the party's capabilities in ways both magical and strategic. Understanding the contributions of conjurers is key to appreciating their role within the group dynamic, and it becomes evident that they offer a blend of utility and adaptability that few other classes can match.

Contributions of Conjurers

  1. Versatile Summons: Perhaps the most obvious role of conjurers is their ability to summon creatures to aid their party. In combat, they can bolster the group's offensive and defensive capabilities by bringing forth allies with unique abilities, such as healing, crowd control, or damage-dealing. This versatility allows the party to adapt to a wide range of encounters and challenges.

  2. Utility Magic: Conjurers excel at providing utility to the party beyond combat. They can conjure objects to solve puzzles, create barriers for protection, or even summon mounts to aid in travel. Their magic extends to practical applications that can help the party navigate treacherous terrain, unlock doors, or bypass obstacles.

  3. Interplanar Expertise: Conjurers possess a deep understanding of the multiverse, which can be invaluable in navigating extraplanar adventures. They are adept at dealing with creatures from other planes, negotiating with them, or closing portals that may threaten the Material Plane.

Emphasis on Utility and Adaptability What truly sets conjurers apart is their adaptability. They are not confined to a single role within the party, making them valuable assets in various situations. Whether it's acting as a front-line protector by summoning durable creatures, a support caster with healing and utility spells, or a strategic thinker for solving puzzles and dilemmas, conjurers can wear many hats.

Their adaptability shines through when facing unforeseen challenges. A well-prepared conjurer can summon creatures tailored to counter specific threats, turning the tide of battle or unraveling intricate mysteries. Their ability to improvise and provide creative solutions often makes them the go-to problem solvers within the party.

In conclusion, conjurers in a D&D party are versatile, adaptable, and indispensable. Their mastery of conjuration magic grants them a wide array of abilities that contribute to the party's success in combat, exploration, and problem-solving. As players and Dungeon Masters alike recognize the unique strengths of conjurers, they will find that these spellcasters bring a dynamic and enriching dimension to the adventuring experience, making them an asset that no party should overlook.

V. Conjuration Magic: Beyond Combat


While conjuration magic is often associated with epic battles and summoning creatures to the battlefield, its applications extend far beyond the clash of swords and fireballs. Conjurers possess a versatile toolkit of spells that can be harnessed for a wide range of non-combat scenarios, making them indispensable problem solvers and resourceful adventurers. In this section, we'll explore the captivating world of conjuration magic beyond combat, highlighting its role in puzzle-solving and escaping danger.

Puzzle-Solving Conjuration spells offer creative solutions to intricate puzzles and challenges that adventurers frequently encounter in dungeons, ancient ruins, and mysterious landscapes. Wizards and sorcerers with conjuration skills can shine in scenarios like:

  1. Teleportation Puzzles: When faced with a complex teleportation maze, a conjurer can use spells like "Dimension Door" or "Misty Step" to navigate through the labyrinthine network, unlocking paths and revealing hidden treasures.

  2. Object Creation: Conjurers can manifest objects or substances with their magic, providing missing components for puzzles. For instance, they can conjure a key to unlock a magical door or create a bridge to cross a perilous chasm.

  3. Interdimensional Assistance: Some puzzles require interaction with creatures or objects from other planes of existence. A conjurer can bridge the gap between worlds, summoning beings with the knowledge or abilities needed to progress.

Escaping Danger Conjuration magic also shines when adventurers need to escape danger, evade traps, or retreat from overwhelming foes. In such situations, conjuration spells become indispensable:

  1. Emergency Exits: When adventurers find themselves in a dire predicament, a conjurer can conjure a portal or a means of teleportation to ensure a swift escape from harm's way.

  2. Barrier Creation: Facing imminent danger, a conjurer can quickly erect barriers or obstacles to impede pursuers or shield the party from harm. Spells like "Wall of Stone" or "Web" can create effective defensive fortifications.

  3. Summoned Mounts: In situations where speed is of the essence, a conjurer can summon loyal steeds to hasten the party's retreat. These magical mounts can traverse challenging terrain and ensure a swift getaway.

Conjuration magic's non-combat applications illustrate its depth and versatility. Wizards, sorcerers, and clerics who embrace this school of magic become invaluable members of the party, providing ingenious solutions to puzzles, ensuring survival in perilous situations, and enriching the D&D experience by showcasing the limitless potential of conjuration beyond the battlefield.





VI. Great Conjurors: Masters of the Mystical Arts


In the coming months, we'll be introducing a new campaign setting, Northrealm. Here are three conjurors of renown from that new world. The Northrealm has borne witness to conjurers of extraordinary talent and unwavering dedication. These great conjurors have left an indelible mark on the multiverse, their histories and exploits woven into the tapestry of legend. Let us embark on a journey to discover the lives and acts of three such illustrious conjurers, each with a unique path and an unparalleled mastery of the mystical arts.

1. Elowen Moonshadow, the Celestial Sage History: Elowen Moonshadow was born under the radiance of a full moon, a celestial omen foretelling her extraordinary destiny. Raised in a secluded elven enclave, she displayed a natural affinity for conjuration magic from a young age. Her fascination with the stars and the planes beyond the Material Plane led her to seek out the wisdom of ancient celestial beings. Exploits: Elowen's journey took her to the Astral Plane, where she formed a spiritual bond with a benevolent celestial entity known as Luminastra. Under the tutelage of her celestial mentor, Elowen mastered the art of summoning celestial allies to aid those in need. Her most renowned exploit was during the Siege of Dawnhaven, where she called upon a legion of radiant archons to defend the city from an onslaught of fiendish invaders. Acts of Conjuring: Elowen's acts of conjuring were a testament to her unwavering commitment to the forces of good. She frequently summoned celestial beings to heal the wounded, protect the innocent, and vanquish evil. Her ability to bridge the gap between the Material Plane and the celestial realms earned her the title of "Celestial Sage," and her name became synonymous with hope and light in times of darkness.

2. Baelgrim Stonereaver, the Earthshaper History: Baelgrim Stonereaver hailed from a dwarven clan known for its deep connection to the earth and its elemental forces. Born with the gift of stone-sight, he could commune with the very stones beneath his feet. As a young dwarf, Baelgrim delved into the study of conjuration magic to harness the power of the earth itself. Exploits: Baelgrim's most celebrated feat was the creation of the Stonehold Citadel, a fortress of unparalleled durability, conjured from the living rock of the earth itself. This mighty fortress served as a haven for his people during the Goblin Wars, with walls that could withstand even the most formidable of sieges. Baelgrim also earned renown for his role in saving his clan from a catastrophic cave-in by summoning an earth elemental to aid in the rescue efforts. Acts of Conjuring: Baelgrim's acts of conjuring were deeply rooted in his kinship with the earth. He could summon earth elementals to aid in excavation, protect miners from cave-ins, and reshape the very terrain to his advantage. His mastery of earth conjuration made him a revered figure among dwarves, and his creations stand as a testament to the power of the earthshaper's art.

3. Isolde Ravenshadow, the Arcane Enchantress History: Isolde Ravenshadow emerged from a lineage of powerful sorcerers, her family's arcane heritage dating back centuries. Raised in a sprawling arcane academy, Isolde's thirst for knowledge led her to the arcane archives, where she discovered the arcane secrets of conjuration. Her curiosity and brilliance soon earned her the moniker "Arcane Enchantress." Exploits: Isolde's magical prowess extended beyond the mere summoning of creatures. Her greatest achievement was the creation of the Astral Nexus, an arcane construct capable of tapping into the very fabric of the Astral Plane. With the Astral Nexus, she unlocked hidden knowledge, bridged interplanar gaps, and gained insight into the mysteries of the multiverse. Acts of Conjuring: Isolde's conjuring feats were characterized by their complexity and innovation. She developed spells that could conjure semi-autonomous magical constructs, each with unique abilities. These constructs served various purposes, from gathering information on distant planes to manipulating arcane energies. Isolde's mastery of the arcane and her groundbreaking research solidified her status as the preeminent Arcane Enchantress of her era.

These three great conjurers, each with their own unique histories, exploits, and acts of conjuring, have left an indomitable legacy within the realms of Dungeons & Dragons. Elowen Moonshadow's celestial summons brought hope and light to the darkest corners of the multiverse. Baelgrim Stonereaver's mastery of earth conjuration fortified his people against adversity. Isolde Ravenshadow's innovative arcane constructs pushed the boundaries of what was possible with conjuration magic. Their stories continue to inspire adventurers and spellcasters alike, reminding us of the limitless potential and profound impact of the mystical arts.




VII. Conjuration vs. Other Magical Schools: A Comparative Study


In the kaleidoscope of magical schools that define the world of Dungeons & Dragons, conjuration stands as a formidable and versatile discipline. Yet, to appreciate the full spectrum of its powers, one must consider how it compares to other schools of magic, each with its own unique focus and capabilities. This comparative study of conjuration against schools like evocation and necromancy reveals the strengths and weaknesses that set it apart in the mystical landscape.

Conjuration vs. Evocation: Strengths:

  • Versatility: Conjuration offers a broader array of spells, including summoning, teleportation, and creation, making it highly versatile both in and out of combat.

  • Adaptability: Conjurers can adapt to diverse scenarios, from puzzle-solving to emergency escapes, providing invaluable utility.

  • Sustainability: Unlike evocation's destructive spells that may exhaust resources, conjuration can sustain its effects by maintaining summoned creatures or objects.

Weaknesses:

  • Direct Damage: Conjuration lacks the sheer firepower of evocation spells like "Fireball" and "Lightning Bolt," which excel at dealing direct damage.

  • Control: While conjuration can summon allies, it may lack the precise control over magical effects that evokers possess.

  • Limited Offensive Options: Conjurers may struggle in situations that demand raw offensive power, where evocation shines.


Conjuration vs. Necromancy: Strengths:

  • Versatility: Similar to necromancy, conjuration covers a wide range of spells, making it adaptable for various situations.

  • Utility: Conjuration provides utility beyond combat, while necromancy often leans toward darker, life-manipulating magic.

  • Alignment: Conjuration is generally viewed as less morally complex than necromancy, appealing to players who wish to maintain a more virtuous alignment.

Weaknesses:

  • Undeath Mastery: Necromancy excels at controlling undead creatures, which can be used as loyal minions, whereas conjuration focuses on summoning living or celestial allies.

  • Limited Life Manipulation: Conjuration cannot manipulate life forces and raise the dead, a significant distinction from necromancy.

  • Morally Ambiguous: While conjuration leans toward the virtuous, necromancy's morally ambiguous nature may provide more compelling roleplaying opportunities.

VIII. Homebrewing Conjuration Spells: Tips and Pitfalls

Homebrewing custom conjuration spells can be a rewarding experience for Dungeon Masters and players alike, adding a personal touch to your Dungeons & Dragons campaign. However, it comes with its own set of challenges and considerations. In this section, we'll delve into the process of creating custom conjuration spells and offer valuable advice on maintaining game balance.

Creating Custom Conjuration Spells: The Process

  1. Conceptualize Your Spell: Start by envisioning the spell's purpose and theme. What kind of creatures or objects will it conjure? How will it interact with the game world? Establish a clear concept to guide your spell's design.

  2. Determine Spell Level: Consider the spell's power level and complexity. Is it a low-level utility spell or a high-level game-changing effect? Assign an appropriate spell level based on its potency.

  3. Define Parameters: Specify the range, duration, and components required for the spell. Will it require verbal and somatic components, or costly material components? Be consistent with existing spells in these aspects.

  4. Balance Duration and Concentration: Be cautious with spell duration and concentration requirements. Prolonged summoning spells can disrupt game balance, so consider the impact on combat encounters and overall gameplay.

  5. Creature Statistics: If your spell conjures creatures, create balanced stat blocks. Refer to existing monsters as guidelines for hit points, damage, and abilities. Avoid overpowered or underpowered creatures to maintain game balance.

  6. Interaction with Magic Items: Consider how the spell interacts with magic items, especially those related to conjuration. Ensure your custom spell doesn't overshadow or conflict with existing magical items in the campaign.


Maintaining Game Balance: Pitfalls to Avoid

  1. Overpowered Effects: Be cautious of creating spells that offer a significant advantage over existing spells. Overpowered spells can disrupt encounters and challenge levels.

  2. Game breaking Combos: Avoid enabling game-breaking combinations with other spells or abilities. Consider how your custom spell interacts with the broader ruleset.

  3. Duration and Scaling: Pay attention to scaling issues. Spells that scale too powerfully with character level can become disproportionately strong at higher levels.

  4. Unintended Consequences: Anticipate unintended consequences. Think about how your spell might be used creatively or abused in unexpected ways.

  5. Campaign Tone: Ensure your custom spell aligns with the tone and themes of your campaign. Spells that clash with the setting or story can disrupt immersion.

  6. Player Agency: When introducing custom spells as a Dungeon Master, be open to player feedback and adaptability. Encourage collaboration to refine and balance the spell's mechanics as needed.

Creating custom conjuration spells can breathe life into your campaign, offering unique opportunities for storytelling and gameplay. By following a structured process and being mindful of potential pitfalls, you can strike a balance between creativity and game balance, enhancing the overall experience for everyone at the gaming table.




IX. Conjuration Magic and Roleplaying: Bringing Characters to Life


In Dungeons & Dragons, the magic of conjuration offers a rich tapestry of roleplaying opportunities, allowing players to infuse their characters with depth, personality, and a unique magical flair. Beyond the mechanics of summoning and teleportation, conjuration magic can enhance the storytelling and roleplaying aspects of the game. Here, we'll delve into the roleplaying possibilities that conjuration magic presents and suggest ways to incorporate a character's magical abilities into their roleplaying.

Embodying Magical Tradition: Characters who specialize in conjuration magic have a distinct magical tradition that shapes their worldview. Embrace this tradition in your roleplaying by considering the following:

  1. Magical Aesthetic: Describe the visual and sensory aspects of your character's conjuration spells. Do they prefer summoning celestial beings with radiant light, or do their conjurations exude an otherworldly, ethereal aura?

  2. Verbal Components: Develop unique incantations or phrases your character uses when casting conjuration spells. This adds flavor and depth to their magical identity.

Summoned Allies as Companions: Characters who summon creatures from other planes have the opportunity to establish unique bonds with these allies. Explore the roleplaying potential by:

  1. Relationships: Develop relationships with summoned creatures. Do you treat them as loyal comrades, or do you view them as tools to be used and dismissed?

  2. Conversations: Roleplay conversations with summoned creatures to gather information, negotiate with them, or learn about their experiences in their home plane.

Ethical Dilemmas and Personal Growth: Conjuration magic often involves ethical considerations, such as the moral implications of summoning creatures or manipulating the fabric of reality. Embrace these dilemmas in your character's roleplaying:

  1. Character Growth: Allow your character to evolve through their experiences with conjuration magic. They may become more compassionate, develop a code of ethics, or wrestle with the consequences of their actions.

  2. Moral Choices: Engage with moral choices in your character's roleplaying. Will they always summon creatures for a just cause, or will they be tempted to use their power for personal gain?

Personal Goals and Quests: Characters proficient in conjuration magic may have unique aspirations related to their abilities. Use these goals to drive your character's roleplaying:

  1. Quests for Knowledge: Seek to uncover hidden knowledge about the multiverse or the origins of conjuration magic, and roleplay your character's thirst for discovery.

  2. Becoming a Master: Aspire to become a renowned master of conjuration, and incorporate your character's pursuit of mastery into their actions and interactions with others.

By embracing these roleplaying opportunities, characters specializing in conjuration magic can come to life in dynamic and engaging ways. Their unique magical abilities become a means of self-expression, personal growth, and storytelling, enriching the overall D&D experience for both players and Dungeon Masters.

X. Challenges of Conjuration: Overcoming Limitations and Restrictions


Within the enchanting realm of conjuration magic in Dungeons & Dragons, conjurers often find themselves confronted not only by the exhilarating potential of their craft but also by a series of challenging limitations and ethical dilemmas. These hurdles add depth to the character of conjurers and offer opportunities for rich storytelling. In this section, we will explore the ethical dilemmas and limitations faced by conjurers and provide guidance for addressing these challenges in campaigns.

Ethical Dilemmas:

  1. Summoned Beings' Free Will: Conjurers must grapple with the ethical implications of summoning creatures from other planes. Is it ethical to command these beings without their consent? Consider your character's stance on respecting free will or negotiating with summoned entities.

  2. The Alignment of Summoned Creatures: Some summoned creatures may have alignments or intentions that clash with the conjurer's goals. Ethical dilemmas arise when summoning creatures that may engage in morally questionable actions.


Limitations and Restrictions:

  1. Concentration: Many conjuration spells require concentration, limiting the number of spells a conjurer can maintain simultaneously. This limitation forces conjurers to choose between maintaining a summon and casting other spells.

  2. Duration: The duration of summoned creatures is often limited. This can pose challenges in long-term campaigns, where maintaining a summoned ally for extended periods may prove difficult.

  3. Material Components: Some conjuration spells necessitate costly material components. The financial burden of acquiring these components may limit a conjurer's abilities, especially at lower levels.


Guidance for Addressing Challenges:

  1. Roleplay Ethical Dilemmas: Embrace the ethical dilemmas your character faces and use them to enrich your roleplaying. Engage in discussions with your party members about the morality of your actions, fostering interesting in-game debates.

  2. Character Growth: Allow your character to evolve and grow by addressing ethical challenges. They can develop codes of conduct or seek ways to mitigate the negative consequences of their actions.

  3. Collaboration with the Dungeon Master: Work closely with your Dungeon Master to explore narrative opportunities stemming from limitations and restrictions. Consider plot twists, quests, or character arcs that revolve around these challenges.

  4. Homebrew Solutions: Collaborate with your Dungeon Master to develop homebrew solutions or acquire magical items that mitigate some of the limitations faced by conjurers. This can add a sense of progression and uniqueness to your character's journey.

By acknowledging and embracing the ethical dilemmas and limitations inherent to conjuration magic, players and Dungeon Masters can infuse their campaigns with compelling narratives and character development. These challenges serve as opportunities for growth, exploration, and storytelling, allowing conjurers to transcend their magical boundaries and become truly multidimensional characters within the world of Dungeons & Dragons.

XI. The Conjurer's Arsenal: Magic Items and Artifacts


We've taken the trouble to create some conjuring These items, imbued with the essence of the multiverse itself, offer unique abilities and open doors to unimaginable possibilities. In this section, we unveil a selection of magic items and artefacts related to conjuration and delve into their significance and potential use in campaigns.

1. The Ethereal Sceptre Significance: The Ethereal Sceptre is a finely crafted staff, adorned with ethereal gemstones that pulse with otherworldly energy. It is said to be a gift from a forgotten archmage who once bridged the Material Plane with the Ethereal Plane. Use in Campaigns: The Ethereal Scepter grants its wielder the ability to see into the Ethereal Plane, revealing hidden creatures and objects. It also allows for limited ethereal travel, making it a valuable tool for exploration and uncovering secrets.


This finely crafted staff is adorned with ethereal gemstones that pulse with otherworldly energy. Legends tell of a forgotten archmage who once bridged the Material Plane with the Ethereal Plane, leaving behind this gift for future generations.

  • Ethereal Sight: While attuned to the Ethereal Scepter, you gain the ability to see into the Ethereal Plane. You can see creatures and objects on the Ethereal Plane as if they were partially translucent and overlaid on the Material Plane.

  • Ethereal Step (1/Day): As a bonus action, you can use the staff to cast the Misty Step spell without expending a spell slot. You can use this ability once per day.

2. The Planar Prism Significance: This intricately cut crystal, known as the Planar Prism, is a rare artifact created by an enigmatic planar architect. It is said to contain fragments of countless planes of existence within its facets. Use in Campaigns: When held, the Planar Prism can be used to summon creatures from specific planes, offering a degree of control and precision not typically associated with conjuration spells. It also has the unique ability to temporarily merge two planes, allowing for intriguing interplanar adventures and challenges.


This intricately cut crystal, known as the Planar Prism, is a rare artifact created by an enigmatic planar architect. It is said to contain fragments of countless planes of existence within its facets.

  • Planar Conduit: While attuned to the Planar Prism, you can use it to cast the Gate spell once per day without expending a spell slot. When you use the Gate spell in this way, you can choose the specific plane from which you wish to summon a creature. The creature is summoned with a degree of control and precision not typically associated with conjuration spells.

  • Planar Fusion (1/Long Rest): Once per long rest, you can activate the Planar Prism to temporarily merge two planes of existence. This ability opens the door to intriguing interplanar adventures and challenges, as the boundaries between two planes blur for a limited time.

3. The Grimoire of Celestial Companions Significance: The Grimoire of Celestial Companions is a tome inscribed with celestial sigils and bound in ethereal leather. It was penned by an ancient cleric who sought to forge bonds with celestial beings. Use in Campaigns: This grimoire enhances a conjurer's ability to summon celestial allies. When used, it grants them access to a wider variety of celestial creatures and provides the means to form lasting pacts with them, allowing for unique roleplaying opportunities and celestial guidance.


This grimoire is inscribed with celestial sigils and bound in ethereal leather. It was penned by an ancient cleric who sought to forge bonds with celestial beings, and it resonates with the divine magic of the celestial planes.

  • Celestial Summons: While attuned to the Grimoire of Celestial Companions, you gain access to a wider variety of celestial creatures when casting spells like Conjure Celestial. Additionally, you can form lasting pacts with these celestial allies, allowing for unique roleplaying opportunities and celestial guidance.

  • Guidance of the Celestials (1/Long Rest): Once per long rest, you can use the grimoire to seek guidance from celestial entities. When you do so, you gain advantage on all Wisdom and Charisma checks for 1 hour, as you receive insights and blessings from the celestial planes.

4. The Ring of Planar Attunement Significance: The Ring of Planar Attunement is a magical ring adorned with small, intricate portal designs. It was created by a reclusive planar scholar who sought to harmonize with the multiverse. Use in Campaigns: This ring enhances a conjurer's control over summoning spells, reducing the risk of unintended consequences. It also grants the wearer the ability to communicate with summoned creatures and gain insights into the planes from which they originate.


This magical ring is adorned with small, intricate portal designs. It was created by a reclusive planar scholar who sought to harmonize with the multiverse.

  • Controlled Conjuration: While attuned to the Ring of Planar Attunement, you gain advantage on all checks and saving throws related to summoning spells and the control of summoned creatures. This includes checks to maintain concentration on summoning spells.

  • Planar Insights: You can use the ring to communicate with summoned creatures, even if they do not have a language in common with you. Additionally, you can gain insights into the planes from which they originate, providing valuable information about their abilities, vulnerabilities, and home planes.

These unique magic items and artifacts are tailor-made for conjurors, offering a treasure trove of storytelling possibilities, character development, and game-changing abilities. Whether as rewards for completing quests, objects of desire, or catalysts for epic adventures, these items can elevate the role of conjuration magic within your campaign, inviting players to explore the boundless potential of the multiverse.

XII. Conclusion

In our exploration of D&D Conjuration, we've ventured into a world of limitless possibilities, where the very fabric of reality bends to the will of spellcasters who master the art of summoning, teleportation, and creation. From the basics of conjuration magic to the tales of great conjurers and the challenges they face, we've uncovered a rich tapestry of gameplay, storytelling, and character development. Key takeaways from this article include:

  • Conjuration magic is a diverse school of arcane and divine arts that offers a wide range of spells and abilities, making it a versatile choice for players and Dungeon Masters.

  • Great conjurers throughout history have left their mark on the multiverse, showcasing the incredible potential of this mystical discipline.

  • Conjuration magic is not limited to combat; it can be a powerful tool for puzzle-solving, exploration, and escaping danger.

  • Conjurers play an essential role in adventuring parties, offering utility and adaptability that enrich the overall gaming experience.

  • When creating custom conjuration spells or homebrew content, careful consideration of balance and ethical dilemmas can enhance both gameplay and roleplaying.

  • Roleplaying opportunities abound for characters who specialize in conjuration, allowing them to infuse their magical abilities into their personalities and personal growth.

  • Conjuration magic comes with limitations and restrictions, which, when embraced, can add depth and complexity to the character's journey.

  • A unique selection of magic items and artifacts related to conjuration can elevate the role of conjuration magic within campaigns, offering new avenues for storytelling and exploration.

As you embark on your own adventures in Dungeons & Dragons, we encourage you to delve deeper into the realm of conjuration. Explore the vast array of spells, create characters with a strong connection to this school of magic, and use conjuration's versatility to enrich your campaigns. Whether you're a player summoning allies on the battlefield or a Dungeon Master weaving tales of interplanar intrigue, D&D Conjuration invites you to discover a world of magic where imagination knows no bounds. May your conjuration journeys be filled with wonder and excitement, and may they lead to unforgettable moments in the realms of Dungeons & Dragons.

Conjuring FAQ: Mastering the Art of Summoning and Conjuration Magic



1. What is a conjuration spell of 1st level?

A conjuration spell of 1st level is a spell from the school of conjuration that you can cast using a 1st-level spell slot. These spells often involve summoning, teleportation, or creating objects.


2. How do higher levels affect conjuration spells?

Many conjuration spells can be cast using higher-level spell slots to increase their effectiveness. This can result in more powerful summoned creatures, longer durations, or enhanced effects.


3. What are the schools of magic in D&D?

D&D features various schools of magic, including conjuration. Each school specializes in specific types of spells and abilities.


4. Can I use misty step to teleport to an unoccupied space?

Yes, misty step allows you to teleport to an unoccupied space within range. It's a useful spell for instant mobility.


5. How do I control summoned creatures in D&D?

Summoned creatures typically follow your verbal commands. However, some may require specific instructions based on their abilities.


6. What's the difference between a conjured object and an inanimate object?

A conjured object is created through magic and usually has a limited duration. An inanimate object is a regular, nonmagical object that exists in the game world.


7. How do temporary hit points work with conjuration spells?

Temporary hit points gained from conjuration spells offer a buffer of extra hit points that can absorb damage. They typically last until depleted or until a specified time expires.


8. Can I find familiar with a conjuration spell?

Yes, the find familiar spell, found in the Player's Handbook, is a conjuration spell that allows you to summon a familiar to aid you.


9. What is the main page for the school of conjuration wizard?

The main page for the School of Conjuration wizard can be found in the Player's Handbook.


10. What are the best uses for shadow conjurations?

Shadow conjurations are spells that mimic other spells. They are very useful for deception and surprising your foes.


11. Are teleportation spells considered conjuration spells?

Yes, teleportation spells are often categorized as conjuration spells because they involve moving objects or creatures through magical means.


12. Can I create a conjure creature spell using homebrew rules?

Yes, as a creative player and Dungeon Master, you can homebrew your own conjure creature spell, but remember to maintain game balance.


13. What is the opportunity cost of using a spell slot?

The opportunity cost is what you give up when you use a spell slot for one spell instead of another. It's important to choose the best option for the situation.


14. How do I maintain concentration on a conjuration spell?

Concentration on a spell is typically required to keep it active. Avoid taking damage and succeed on concentration saving throws to maintain it.


15. Can a conjuration wizard summon fey spirits?

Yes, some conjuration spells allow you to conjure fey spirits, providing unique abilities and magical effects.


16. What are some transmutation spells related to conjuration?

Transmutation spells can change the form or properties of objects or creatures, which may include aspects of conjuration. Examples include polymorph and baleful polymorph.


17. Are there any high-level spells in the school of conjuration?

Yes, there are high-level conjuration spells, such as gate and summon greater demons, which allow for the summoning of powerful creatures.


18. What is the role of a circle of the shepherd druid in conjuration?

Druids of the Circle of the Shepherd are particularly skilled in conjuration magic, with a specialization in summoning creatures from the natural world. Their role in conjuration can be summarized as follows:


Master Summoners: Circle of the Shepherd druids are renowned for their ability to summon and command a wide variety of creatures, both fey and animals. They can call upon these summoned allies to aid in combat, exploration, and problem-solving.


Enhancers of Natural Magic: Their unique class features, such as "Spirit Totem" and "Guardian Spirit," empower their summoned creatures, granting them temporary hit points and advantageous abilities. This makes them formidable allies in battles and enhances their utility.


Protectors of Nature: Circle of the Shepherd druids often see themselves as protectors of the natural world. They summon creatures not only for their own benefit but also to defend nature and maintain the balance of ecosystems.


Harmony with Fey: In particular, Circle of the Shepherd druids have a strong connection to the fey, allowing them to summon fey spirits and creatures with special abilities. This gives them a unique role in diplomacy and negotiation with fey beings.


Versatile Conjurers: They are versatile conjurers who can adapt to various situations. Whether it's summoning animals for tracking, combat, or utility, or calling upon fey spirits for guidance and mystical abilities, Circle of the Shepherd druids offer a wide array of options in the realm of conjuration.


In summary, Circle of the Shepherd druids are adept conjurers known for their mastery over summoning creatures from the natural world, their ability to enhance summoned creatures, and their role as guardians of the natural order. They bring unique strengths and versatility to a party's conjuration capabilities, making them invaluable members of any adventuring group.


19. How do you summon giant owls in D&D?

Giant owls can be summoned through spells like conjure animals, where you can summon creatures fitting the spell's criteria.


20. What are some examples of minor conjuration features?

Minor conjuration features, often found in classes like the School of Conjuration wizard, allow characters to create small, nonmagical objects from thin air, providing a unique ability for utility and creativity.


21. Can I create food with conjuration magic in D&D?

Some conjuration spells, like create food and water, allow you to create sustenance, ensuring your party's well-being during long adventures.


22. What are the best telekinetic feats related to conjuration?

The term "telekinetic feats" typically refers to feats granted by abilities or spells related to telekinesis, which is distinct from conjuration magic. However, if you are looking for feats or abilities that enhance your conjuration abilities, consider the following options:


1. Warcaster Feat: While the Warcaster feat primarily focuses on concentration checks for maintaining spells, it can greatly benefit conjurers who need to maintain concentration on summoned creatures or other conjuration spells. It also allows you to perform somatic components with your hands full, which can be useful for spellcasting.


2. Resilient (Constitution) Feat: This feat improves your Constitution score and proficiency in Constitution saving throws. It can be invaluable for conjurers who rely on concentration spells, as it helps you maintain concentration when you take damage.


3. Spell Sniper Feat: While not directly related to conjuration, Spell Sniper extends the range of your spells, making it beneficial for conjurers who want to keep a safe distance from the front lines while casting their summoning or other conjuration spells.


4. Elemental Adept Feat: If you frequently use conjuration spells that deal damage (e.g., conjure elemental), this feat allows you to ignore resistance to a chosen damage type, maximizing your spell's effectiveness.


5. Lucky Feat: Luck can be a conjurer's best friend. The Lucky feat grants you extra opportunities to succeed on rolls, which can help with maintaining concentration or succeeding on crucial summoning checks.


6. Alert Feat: Staying at the top of the initiative order can be crucial for conjurers. The Alert feat grants a bonus to your initiative rolls, ensuring that you can act quickly and efficiently in combat.


While these feats are not specifically designed for conjuration, they can enhance the overall effectiveness and survivability of a conjurer in various situations, making them valuable choices for character development.


23. How do I summon a greater steed in D&D?

A greater steed can be summoned using the find steed spell, providing you with a loyal and magical mount.


24. Are there any spells of transportation in the school of conjuration?

Yes, spells of transportation, such as teleportation circle and teleport, are commonly associated with the school of conjuration.


25. What is the best way to use sword burst as a conjurer?

Sword Burst is a cantrip that creates a burst of forceful energy around you. As a conjurer, you can utilize this spell effectively in combat situations where you find yourself surrounded or facing multiple foes in close proximity. Here's how to make the best use of *Sword Burst*:


- Area Denial: Sword Burst has a 5-foot radius, making it perfect for area denial. Position yourself strategically, such as in a narrow corridor or chokepoint, and cast the spell when enemies approach. This forces them to make Dexterity saving throws, potentially dealing damage to multiple foes at once.


- Melee Defense: When you're in melee combat with enemies, *Sword Burst* can be a lifesaver. Cast it as a reaction when foes close in on you, helping to deter them or deal damage as they engage. Its instant casting time ensures you can use it even when it's not your turn.


- Crowd Control: If your party is surrounded or dealing with numerous enemies, *Sword Burst* can be an excellent crowd control option. By damaging multiple foes at once, you can weaken them for subsequent attacks from your party members.


- Combo with Other Spells: Consider combining *Sword Burst* with other conjuration spells or abilities that create difficult terrain or hinder enemy movement. This can maximize its effectiveness by keeping foes within the spell's radius for multiple turns.


- Improved with Spellcasting: As you gain levels and access to higher-level spells, *Sword Burst* can remain a valuable option, especially when you want to conserve higher-level spell slots. Its damage increases as you level up, making it a reliable backup option in combat.


Remember that *Sword Burst* is limited to a 5-foot radius, so it's most effective when used strategically in situations where foes are tightly packed together.



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