Ten items from a Mordikhaani Dungeon
Updated: Feb 9
Mordikhaan is a huge, anarchic country ruled by the enigmatic and feared leader, The Khul. She has created a society where survival is possible only through steadfast devotion to her rule and where endless backstabbing and ruthless competition abound. A player character living in Mordikhaan might well end up in one of the country’s countless prisons and ‘blood monasteries’ - former houses of worship that have been converted into torture centres by Mordikhaan’s queen. They might find themselves of Ogathraz, the Khul’s mountaintop prison fortress, where hunger and cold claim as many lives as the jailer’s lash. These dark fortresses are policed by her torturers, the Thartans, humans who have had much of their personality and identity stripped away by the power of the Khul's undead 'sisters' the Norns, four hideous wraiths that have been consigned

The Krivian Tomes
Mordikhaan has a religion of sorts, known as Obsessionalism. It is a cult that seeks to destroy the truth, rather than to enlighten others and its founding texts are known as The Krivian Tomes, a set of dozens of slim, crimson volumes that are dizzying in their complexity. They are purposefully written to cause confusion, chaos, discord and to spread lies and half truths about the nature of reality and the five dimensions; anyone who reads them either finds them incomprehensible, or even worse, starts to understand and then believe what the original Krivian Acolytes wrote.
Gripping Flail
Mordikhaani jailers have little interest where items originate from, as long as they are effective in causing pain and suffering. The gripping flail is an item that originates from the Damnation, and was originally brought into the Mortal Realm by the shape shifting Skabbakh. The flail’s whips are embedded with hundreds of tiny metal ‘teeth’