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Construct


In Dungeons & Dragons (D&D) 5th Edition (5e), a "Construct" is a type of creature that is artificially created rather than born or summoned. Constructs can range from simple animated objects to highly complex magical robots. Unlike living creatures, constructs do not eat, breathe, or sleep, and they are not subject to poison or disease. This makes them unique allies or adversaries in the game.


Here are some key points to understand about constructs:


1. Creation: Constructs are created through magical means. A wizard, artificer, or other spellcaster usually crafts them using spells, rituals, and sometimes rare materials. The creation process is detailed in specific game materials and can vary widely from one construct to another.


2. Types: There are many different types of constructs in D&D 5e. Examples include Golems, which are powerful and often made of elements like clay, stone, or iron; Animated Objects, which are everyday items imbued with movement and purpose; and Warforged, sentient constructs designed for battle.


Characteristics: Constructs do not have a Constitution score; instead, they have immunities to several conditions that affect living creatures, such as being immune to poison and disease. They also can't be charmed or frightened. However, constructs can be damaged and destroyed like any other creature in D&D.


4. Playing a Construct: In certain D&D 5e campaigns, players may have the opportunity to play as a construct, such as a Warforged. This offers a unique role-playing experience, as playing a character that does not require food, drink, or sleep and is immune to certain ailments provides different challenges and opportunities.


5. DM Considerations: Dungeon Masters (DMs) might use constructs as guards, servants, or combatants in their adventures. Since constructs follow the commands of their creators, they can serve a wide range of roles in a story, from a loyal defender of an ancient ruin to a relentless enemy programmed to seek and destroy.


Constructs add a fascinating element to the world of D&D, blending magic and craftsmanship to create beings that defy the usual rules of life and death. Their unique traits and abilities can enrich any game, providing endless opportunities for creative storytelling and challenging encounters.

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