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In Dungeons & Dragons (D&D), the term "weapon" encompasses a wide range of tools and implements designed for combat. Every weapon in D&D is classified as either a melee weapon, used to attack targets within reach, or a ranged weapon, designed for attacking targets at a distance. This fundamental classification helps players and Dungeon Masters (DMs) determine the appropriate equipment for their characters based on their combat strategy and role within the party [1].

Weapons are further categorized into two main types based on the proficiency required to wield them effectively: simple and martial. Simple weapons, including clubs, daggers, and light crossbows, are easy to use and typically available to all characters, whereas martial weapons, like scimitars and longbows, require specific training denoted by the martial weapon proficiency. This proficiency is often associated with certain classes, reflecting their training and background in arms [2]

In addition to these categories, the game mechanics also introduce the concept of improvised weapons. These are objects not originally designed for combat but can be used as weapons in a pinch. The classification and use of an object as an improvised weapon depend on its similarity to a weapon listed on the official tables or the DM's discretion [3]

D&D also features enchanted weapons, indicated by a +1, +2, or +3 in their description, enhancing their effectiveness in combat. These magical enhancements offer bonuses to attack rolls and damage, reflecting the weapon's improved quality through magical means. However, the game itself doesn't provide specific in-world terms for these items, usually referring to them broadly as "magic weapons" [4]


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