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In Dungeons & Dragons (D&D), a "saving throw" (often abbreviated as "save") is a mechanism that allows characters to resist or lessen the effects of spells, traps, poisons, diseases, or other types of threats. A saving throw is essentially a roll of the dice to determine whether a character can successfully avoid or mitigate the consequences of an encounter that could potentially harm or hinder them.

When making a saving throw, players roll a twenty-sided die (d20) and add any relevant modifiers based on their character's abilities, such as Constitution, Dexterity, or Wisdom, depending on the nature of the threat they are facing. The goal is to meet or exceed a difficulty class (DC) set by the Dungeon Master (DM), which represents the challenge of resisting the effect.

Saving throws are a crucial aspect of D&D gameplay, offering players a chance to navigate dangers that cannot be avoided through physical dodging or protection offered by armor alone. They add an element of suspense and variability to the game, emphasizing the importance of a character's resilience and luck in surviving the myriad dangers that adventurers face.


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- [Wikipedia - Saving throw](

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