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In Dungeons & Dragons (D&D), the term "Multiattack" is a special action that allows creatures, typically monsters, to make multiple attacks in one action. This mechanic is a crucial part of the game's combat system, enabling certain creatures to unleash a series of attacks against one or multiple opponents within a single turn, thus adding depth and challenge to combat encounters.

Multiattack is defined within a monster's stat block and specifies the number and type of attacks the creature can make. For example, a monster with Multiattack may be able to strike with its claws, bite, or use any combination of its natural weapons or abilities as detailed in its description. The action does what it states in the monster's profile, adhering to all other normal rules governing attacks, including making separate attack rolls for each attack specified in the Multiattack action [[1](].

This ability is typically reserved for monsters and is a key factor in balancing combat encounters, allowing single powerful creatures to pose a significant threat to a party of adventurers. It simulates the ferocity and fighting capability of dangerous beasts, magical beings, or formidable enemies, providing Dungeon Masters with the tools to design engaging and challenging encounters.

Multiattack differs from similar mechanics available to player characters, such as the "Extra Attack" feature, which grants additional attacks when a character takes the Attack action. While both increase the number of attacks possible in a turn, Multiattack is more commonly found among non-player characters (NPCs) and monsters, serving as a hallmark of their combat capabilities and enhancing the diversity of combat strategies players must face.

Understanding how Multiattack functions is essential for players and DMs alike, as it influences combat tactics, encounter planning, and the overall flow of the game's battle sequences.


- [D&D Beyond - Multiattack - Rules & Game Mechanics](

- [Reddit - r/DnD - Multiattack?](

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