
Check out the Arcverse's first novel

Faelvur, the dark elven god of fire


Check out the Arcverse's first novel

Role Play Games for Beginners
Discover Worlds. Tell Stories. Create Legends
Welcome to the Arcverse
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Your gateway to tabletop roleplaying games — whether you’re starting with Dungeons & Dragons or exploring new systems and genres.
We offer expert RPG advice for beginners, Game Master tools, and worldbuilding guides to help you create and run unforgettable adventures. Whether you play fantasy, sci-fi, cyberpunk, horror, superheroes, or post-apocalyptic settings, the Arcverse is your home for creativity, storytelling, and game-ready inspiration.
Start your next campaign. Build your world. Shape your legend.
Backstreet chop shops and cyberware dens - let the buyer beware
In the desperate and violent streets of Night City's combat zones, where survival is a daily struggle, The Bone Zone is a name whispered with a mixture of fear and necessity. It's not a place you'll find on any official map; it's the grim, street-level slang for the network of illicit and back-alley cyberware clinics and chop-shops that thrive in the city's darkest corners. This is where desperate edgerunners, gangoons, and street scum go when they need new chrome but are short on eurodollars and even shorter on questions. The Bone Zone is where a stolen corporate-grade cyberarm is stitched onto a boosterganger for a fraction of the cost, often without anesthetic. The quality is questionable, the hygiene is non-existent, and the risk of infection or rejection is sky-high. But in a world where the right piece of hardware can mean the difference between life and death, The Bone Zone is a gamble many are willing to take. It's the bleeding edge of body modification, a place of high-stakes surgery performed by disgraced ripperdocs and self-taught bio-hacks in blood-spattered basements.
The Bone Zone is not a single location but a decentralized, underground market for stolen, second-hand, and often experimental cyberware. It flourishes in the lawless Combat Zones and the forgotten industrial districts of Night City, operating out of repurposed shipping containers, abandoned warehouses, and hidden basement clinics. The term itself is a grim joke among its clientele, referencing the brutal, bone-deep nature of cybernetic surgery and the high probability of ending up as just another pile of bones when a procedure goes wrong. The ripperdocs who work in The Bone Zone are a motley collection of defrocked medical professionals, ex-corporate technicians with a grudge, and talented amateurs with a steady hand and a flexible sense of medical ethics. They are the antithesis of the pristine, corporate-run clinics in the city center, offering their services for scavenged parts, favors, or hard cash—no questions asked.
The hardware available in The Bone Zone is as varied as it is dangerous. Edgerunners can find everything from military-grade weaponry ripped from a corporate soldier's corpse to cheap, knock-off optics that are prone to glitching at the worst possible moment. The true currency of this market is risk. A chromed-up solo might get a cutting-edge Sandevistan for a tenth of its market value, but it might have been stolen from a particularly vengeful Tyger Claw, putting the new owner on their hit list. The ripperdocs often install hardware with hidden kill switches or backdoors, ensuring their clients don't get any ideas about non-payment.
Furthermore, The Bone Zone is a hotbed of cyberpsychosis. The use of poorly matched, second-hand, or shoddily installed chrome takes a heavy toll on a person's humanity. Many of the most dangerous cyberpsychos on the street got their start in The Bone Zone, their minds fracturing under the strain of incompatible and glitchy hardware. Despite the immense dangers, it remains an essential part of the edgerunner ecosystem. It's a place of opportunity for those with no other options, a place to get the edge you need to survive, even if that edge is rusty, blood-stained, and liable to malfunction in the middle of a firefight.
Adventure Hook
A trusted contact of the crew, a small-time infochant named Glitch, has gone missing. The last anyone heard, he was desperate for a new memory chip after his old one was fried in a netrunning accident. He was short on cash and was heard asking about getting "boned up" on the cheap. The crew knows this means he went to The Bone Zone for a back-alley installation.
The job is to find Glitch and bring him back. The trail leads to a notorious ripperdoc known as "Sawbones" who operates out of a derelict meatpacking plant. When the crew arrives, they find the clinic in a state of chaos. Sawbones has been experimenting with a new type of black-market memory chip, one that unknowingly carries a virulent datakrab. Glitch's new chip has activated, turning him into a walking puppet for a rival netrunner who is now using him to steal Sawbones' entire client list—a list that includes the names of some of the most dangerous people in Night City. The crew must navigate a clinic full of cybernetically unstable patients and stop Glitch before the data is uploaded, all while a hidden netrunner throws digital and physical obstacles in their path.







