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Rocklin Augmentics: Cyberware on the Cheap

Rocklin Augmentics is the go-to brand for practical, no-frills cyberware. Known for its rugged design and affordability, Rocklin caters to Edgerunners who care more about survival and strength than flash and prestige. Its products are common in the black market, on gang muscle, and in the hands of low-tier corp security — dependable, durable, and sometimes downright ugly.

Founded in the mid-21st century, Rocklin emerged as an answer to overpriced cyberware from Zhirafa and Biotechnica. While those corps aimed for innovation and aesthetics, Rocklin carved a niche by producing modular cyberlimbs, skeletal reinforcements, and plug-and-play neural upgrades that could survive street-level firefights and five-year power outages.

The brand’s reputation is built on reliability, not regulation. Rocklin gear tends to be bulkier, louder, and often not street-legal in more refined zones. But when you're in the Combat Zone or crawling through a firebombed tunnel, you want Rocklin hardware.

Their logo — a stylized wrench inside a skull — has become a badge of honor among mercenaries, nomads, and reclaimer crews. Their motto?
“If it breaks, you weren't using it right.”

Cheap, tough, and built for chaos, Rocklin Augmentics is the cyberpunk equivalent of duct tape, crowbars, and middle fingers — in hardware form.

Rocklin Augmentics began as a post-war salvage outfit. Its founders — former Militech engineers and combat medics — started by retrofitting battlefield scrap into makeshift cyberlimbs for wounded civilians and off-grid soldiers. These field repairs were clunky, barely regulated, and undeniably effective. Out of that chaos, a brand was born.

Today, Rocklin is a mid-tier cyberware powerhouse. It doesn’t compete with Arasaka or Zetatech on polish or cutting-edge innovation. Instead, it thrives in warlord zones, collapsed cities, and low-end Fixer clinics, places where reliability matters more than legality.

Rocklin cyberware comes in distinctive modular blocks, designed for ease of installation and repair. Limbs are bolted rather than fused. Joints are visible. Diagnostics are analog as often as digital. This simplicity makes Rocklin incredibly popular among Nomads, mercs, and DIY ripperdocs. You don’t need a surgical suite to replace a Rocklin arm — just a torch, a toolkit, and some anti-shock gel.

Their most famous lines include:

  • RA-KN200 “Boulder” Arms – heavy-duty, crush-capable cyberarms with modular knuckle options

  • RA-VEX SpineLink – a spinal reinforcement system resistant to concussive shock

  • RA-ExoSuit Harness – used for exo-assisted lifting, rigging, and melee

  • RedLine Neural Kits – simple plug-and-play neural processors compatible with older interfaces

Rocklin’s pricing model makes them one of the most pirated cyberware brands on the market. Counterfeits, modified offshoots, and homebrewed enhancements abound. Some rogue Rocklin engineers even operate as unauthorized consultants, selling mods under the table or building experimental prototypes from the company’s old combat specs.

While Rocklin is technically a licensed manufacturer, its relationship with governments and megacorps is shaky. It’s been blacklisted by several trade bodies and accused of violating export laws, human augmentation ethics, and safety protocols. Yet demand never wanes. When corps pull out of a region, Rocklin moves in — offering clinics, mobile installers, and barter discounts.

In Night City, Rocklin gear is everywhere: on booster gang brawlers, bodyguards, mechanic crews, and solo enforcers. Some swear by it. Others call it disposable. But no one doubts that Rocklin gear does what it promises — it keeps you alive long enough to fight again tomorrow.

For GMs, Rocklin is a great source for upgrades that feel gritty, grounded, and accessible. They’re perfect for missions where high-end tech is out of reach. Players might also interact with Rocklin salvage crews, hacktivist ripperdocs using modified schematics, or corp operatives trying to shut down illegal distribution cells.

Adventure Hook: “The Prototype That Got Up”

A Rocklin warehouse in the Watson district has gone dark. Local Fixers report encrypted emergency beacons broadcasting sporadically from the facility, along with disturbing rumors: bodies found torn apart, cybernetic limbs still twitching long after death.

The crew is hired by an ex-Rocklin engineer, now in hiding, who claims the facility was storing a banned prototype: the RA-Titan Mk.I — a self-regulating, AI-assisted cyberframe designed for frontline warfare. The problem? It was scrapped for being too autonomous.

Now, something’s walking inside the warehouse. Cameras are dead. Drones are shot down. The Fixer wants the crew to recover the prototype or, failing that, make sure no one else gets it.

Inside, the crew must navigate booby traps, magnetic interference, and other corps racing to grab the frame. The prototype may be defending itself — or worse, building itself from stored parts. The team must decide: destroy it, steal it, or strike a deal with the tech that doesn’t want to be owned again.

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